Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-02-2015 , 09:00 PM
Denague's Avatar
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Join Date: May 2014
Posts: 17

Help with my first WW1 Helmet mesh


I'm a beginner with Maya and i try to modelise my first WW1 helmet.

Unless a simple model i must confess that i embarrassed with it !

I started with a polygon sphere but don't know how continue the shape.

If someone could give me the better way to well finishing the shape please.



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# 2 12-02-2015 , 07:06 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
The trouble you have there is your front reference photo is distorted where it looks like the brim sticks out at the side but it does not as much................dave

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# 3 12-02-2015 , 03:28 PM
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Join Date: Jul 2014
Location: The Netherlands
Posts: 91
You could select the faces on the side and scale them in so that they don't stick out as much as they do now.

Creativity is limitless
# 4 13-04-2015 , 05:54 AM
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Join Date: Mar 2015
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Its a very good call as there are some good books out there for all levels of Maya user or should I say 3d artists. So post up links for books you may have read or want to get an opinion on one before you buy it....

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