Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-09-2015 , 07:02 AM
Subscriber
Join Date: Sep 2015
Posts: 12

procedual rocks modeling possible?

Hello,

as a new Maya User, i think its normal to compare this software with the one i used before user added image. So when i create a outdoorscene, i want to place some rockes and stones and so on in the scene. So in Blender, it is possible to create this rocks with a couple of displacements modifiers and when you link this on a ohter object, it has always automatically a other form when you copy and move the copy. This way is a very fast way to generate random rocks, explicit when you spread this with an particle system over the scene. no one rock or stone looks like the other.

Now, is something like this also possible with maya in any way? this way is also possible with shaders. so have every rock a light other skin.

it would spend a lot of time, expecially when you will create a scene maybe at a canyoun or a little creek or so.

# 2 27-09-2015 , 07:33 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You can make the ground mesh "live" then spray the mesh with particles these can then be converted to mesh instances...............dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads