Working on finishing a game character to drop in UE4 and have just finished the high res head.
Thought I would share the results. I didn't bother with the micro detail pass on the skin as Zbrush has to be around 50+mil polygons for it to actually be worth it and my computer crashes at 17mil.
Also, included some of the clothing low res game mesh render... result is quite what I wanted the clothing wrinkles are washed out once rendered and in the real time lighting. (i learn't a lot though!)
Hi guys, I rigged a version of my character dropped him into Ue4 and re targeted a list of animations to the skeletal mesh.
The problem I have is certain animations are really bad and I am trying to identify the cause (This is the first character I have skinned that isn't really low poly so highly likely I am doing something wrong) The problem is that when the character runs, walks or plays through the death animation his will chest concave. Like there is no mass there to support. I have tried re weighting the chest and tweaking bone placement with no luck... any ideas????? I have been stumped for days.