Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-03-2003 , 07:07 PM
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Realism - undseth

I'm thinking of modeling some application. I know a little about texturing and a little about the use of mental ray, so I think I can contribute with something here in addition to the monthly challenge.

Hmmm. I have to think about this a little, but those rhino gallery pics I've seen earlier on the web, has always given me loads of inspiration.

Here's a couple of ideas;
A dvd player, custom designed.
A mobile phone, custom designed off course (I never like to copy)

# 2 01-03-2003 , 07:14 PM
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Ah, those are both great ideas undseth! I think if you design a mobile phone, that is different from all the rest, and really cool and realistic looking, it would be great. But this challenge isnt for best model... so maybe a custom dvd player would be your best bet user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 3 01-03-2003 , 08:47 PM
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Oh, yes your're probably right! I'll do a stereo, and make an effort to make it realistic looking.

I have sketched out an idea and will do a drawing right away.

Making a good brushed metallic surface will be a challenge.


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# 4 01-03-2003 , 10:28 PM
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Ok here it goes...

Here's a sketch.

I'll start to refine it and start modeling right away.

# 5 02-03-2003 , 02:54 PM
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Phony

Lol excellent Undseth!
user added image


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# 6 02-03-2003 , 03:22 PM
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"PHONY"


HA HA HA HA HA HA!!!


Yeah, but no but yeah but no....
# 7 02-03-2003 , 03:34 PM
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Yes user added image
"It's a Phony"!

I'll start modeling later today, just have to get some food.


I do not support Bush! Nor Saddam! Long live UN!
# 8 02-03-2003 , 07:39 PM
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Dont you think thats a bit too "Phony" and not real enough? heh, j/k undseth.. this should be great user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 9 02-03-2003 , 09:32 PM
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It's a play on the commercial phrase "It's a Sony" user added image


I do not support Bush! Nor Saddam! Long live UN!
# 10 03-03-2003 , 01:07 AM
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user added image, right now its not that active, i dont know why.... Hopefully a lot will join over time and you will just have a small headstart on them undseth.. sorry for the inactivity.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 11 03-03-2003 , 03:55 AM
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Hmmm

Sub-d looks like fun! Have to convert to polys later, for use with mental ray.

# 12 03-03-2003 , 06:19 AM
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hmmm

The sub-d thing is a little tricky. I am having troubles making smaller holes in the sub-d mesh.

# 13 03-03-2003 , 04:07 PM
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can you boolean subtract them? Like group a bunch of small pegs (cylinders) that you want to be the shape of the holes, then move them into the object and boolean. I dont know, just wondering. Its really coming along.. gj undseth user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 14 03-03-2003 , 04:20 PM
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nice start...and yeah sub Ds are pretty tricky when it comes to situation like that.... do the share the idea when u get to solve this prob of creating small holes...Good goin though ;o)

# 15 04-03-2003 , 05:10 AM
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I wonder, have I misunderstood this competition? Are the models supposed to be low poly or something?


I do not support Bush! Nor Saddam! Long live UN!
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