Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
M, the thing is that this method is really simple if you know the "steps" I've been working on the model for about an hour now and most of the time is used to take the screengrabs to photoshop and then posting them...
Ok, the next step is edge extruding the nose down. But first I had to add some more detail to the nose using the wonderful Split polygon tool. Then I extruded the edges all the way down to the contour of the mouth and at the same time connect the loose vertice comming down from the eye with the newly cut edge.
Now I extruded the forhead. As I'm doing a cyborg I will stop there, otherwise I would continue upwards and then backwards thus completing the whole head... I also did a smooth operation to see how it was looking and it seems to be holding up ok. One thing you can see is that the nose lacks some detail but I will get to that later...
WOW, that turned out soo good . I love it! You would really need to understand 3d though, to get that shape right, and know lighting and how the face should go. BTW, that girl is pretty hot .
"I should call you sugar maple tree cause i'd totally tap that" haha
Hidalgo, no, I'm afraid I won't be able to make the deadline if I was to make the whole head... If you look at the concept on page 1 you will see that I only need the front part... But if people is interested I could make this a "head" tutorial later on...
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