Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 30-04-2003 , 10:23 PM
^^TwEeK^^'s Avatar
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Join Date: Apr 2003
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Texturing extruded faces

whenever i assign a texture to an object that has been extruded it always looks as if the texture is stretched where the face i extruded are....user added image
is there a way to fix that?user added image user added image user added image

# 2 30-04-2003 , 10:28 PM
Kevin
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are you laying out your UV`s correctly?

# 3 30-04-2003 , 10:36 PM
^^TwEeK^^'s Avatar
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im really new to the whole 3d thing....how am i supposed to change the UV's?


- TwEeK
# 4 30-04-2003 , 10:49 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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we've got a couple vids going over it.

You've got to layout your UVs flat so that a texture can "lay" over them cleanly. Edit Polygons > Texture > Choose your mapping tool.

You've got planar, cylindrical, spherical, and automatic. Auto has it's uses, but I don't use it too often. Not enough control.

Danny also has some cool scripts but you might want to learn the basics first.

Good luck!

# 5 30-04-2003 , 10:57 PM
^^TwEeK^^'s Avatar
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Thanks!!


- TwEeK
# 6 01-05-2003 , 12:35 AM
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UV mapping is the way to go. However, for a simple texture, just spilt that face in two.


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