This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I noted everybody posting images like yours, that got this kind of "milky"or "bone" color/texture, that looks so realistic. Is it the way you render? Or something to do with Mental Ray stuff?
Thanks.
PS.By the way, great sword (call it Saber...) - I love that "glow" effect.
I think I won't be done this month. I have to restart with everything because I have smoothed it too much. like 6 times or something. Thats too much. And its just the head.
Take it easy on yourself mate.
I believe you´ll be able to pull it out.
Try to go for a less complicated approach, don´t smooth till the low poly cage resembles you, and then go for it. Then go back -ctrlZ- and keep on modelling the cage.
I started at this point again but I didnt get anything good.
Today was a wonderful day. I was sitting outside. Clear weater.
Good temperatures. Then I had the freaking idea to put my laptop and model a bit outside. and....suddenly...I made some updates...and I am happy with them. I am still working on the eyelid and the nose:
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off