Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-06-2003 , 02:23 AM
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Join Date: Jun 2003
Location: barcelona
Posts: 4

fishes

helo, I want to make an animation of fishes with a curve flow particles , how can I achieve that fishes have the right aim direction with the direction of the particles, I think that is putting velocity atribute to aim direction but does strange movements....please heeelp!


...I've seen things you people wouldn't believe...
# 2 06-06-2003 , 02:40 AM
olivermagno's Avatar
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Join Date: Mar 2003
Location: Philippines
Posts: 94
do you make an instancer with an index attribute, what i know is you need to define first the attribute for your aim especially when you are using multi insttancing.


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# 3 06-06-2003 , 11:58 AM
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Join Date: Jun 2003
Location: barcelona
Posts: 4

fishes

I have only one fish I put the velocity as aim direction and all goes good , the wrong thing is that when fish change direction does very fast like one frame is rotate 30 and the next rotate 60 theres no a soft line between diferences of direction, I hope I explain good because my english is not the best


...I've seen things you people wouldn't believe...
# 4 07-06-2003 , 12:46 AM
mark_wilkins's Avatar
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Join Date: Jan 2003
Posts: 161
Use acceleration and not velocity to change fishes' direction, at least if you're using particle expressions. This will solve your problem.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
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