Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-06-2003 , 01:28 AM
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Simple straight lines?

Anyone know how to draw simple straight lines with hard corners without messing around with curve points at all?

# 2 15-06-2003 , 01:45 AM
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You can double click on the CV Curve tool and choose a Linear curve degree for hard corners.

# 3 15-06-2003 , 01:47 AM
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what if...

Excellent!

However, what if I want to mix hard worners, and curved corners on the same line?

# 4 15-06-2003 , 03:36 AM
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If I'm not mistaken, with the tool options window open, you can switch as you are creating it. I'm not sure about that though. There is also a curve editing tool whose name escapes me that can be accessed through the Edit Curves menu that can adjust the curvature of different parts of the curve.

# 5 15-06-2003 , 05:33 AM
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You can also click the same point more than once to "sharpen" a point.

Tho that could mess with parameterization I think...maybe not...


Israel "Izzy" Long
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izzylong.com
# 6 15-06-2003 , 11:48 AM
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Also UV placement will get f*cked up. You get a distortion near the corner. If you can overcome this obstacle on texturing you could have it done.

As far as I know, when dealing with 3rd degree curves, you won´t have a chance at good corners unless you click three times (point-snap) on the same point. It is a problemn inherent to Nurbs curves.

Another approach might be to stitch together two patches (One made of 3rd degree curves .. with the corner´s one made in 1 degree ones.) Be sure to follow the rules for Nurbs patching somewhere around the Birail posts in the Nurbs forum.

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