This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Mike, i think your right. From what i see in behind the scenes documenteries, ILM is more of a perfesional workplace. At Pixar they have a monkey, ride on scooters, play mini-golf, have annual paper aeroplane comps and have secret rooms in the walls. Sound fun or what!
1. Austrian
2. Germany
3. Doing boring layouts for in-house quality verification charts at an industrial company.
4. Anywhere. Don't really care about the where, but I hope that I have found my peace of mind by then.
5. That I still have to do boring/laborious work for BAD wages.
6. I don't dream in 3D. That stuff is prone to crash, and I don't want to wake up with a blue screen on my mind.
I'm not dreaming dreams about becoming some kind of 3D/VFX artist, as I'm lacking the necessary talent and the proper education (sorry to say). And being a 33 years old 3D noob doesn't make things better (cough, stutter 'n shake!)...
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