agcut1.zip (1.70 MB, 219 views)
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108
14-07-2003
, 11:32 PM
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Wow! Looks great! Aside from the two things you mentioned already mot much to criticize. Motion looks good - lots of weight and good angles - esp. the one from the front. Sweet.
Check out the subsurfacescattering on my tongue...
<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
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109
15-07-2003
, 09:35 AM
Registered User
Join Date: Apr 2003
looks great... BUT... i would add more textures. some of the items on the ship dont look as they were textured. me thinks...
besides that... awesome work... (i have not done any model in maya so far ;\)
v.
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110
15-07-2003
, 08:49 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Great work!. Shading is very good, good eye for detail, like the wear of the deck, and the rust on the sides. Working or worked at/in the neighbourhood of ships?
The animation is going to look great, can't wait to see it.
Chris
#
111
16-07-2003
, 01:01 AM
Moderator
Join Date: Sep 2002
Location: London, UK
Thanks guys.
Vertiis, I may add more textures to the minor bits if they are shown closely in the final animation. Thanks for pointing this out.
NoTalent, I have nothing to do with ships except this one
Now I need to model the inside of the wheel house too since I added a camera there . What do you think?
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agcut3.zip (1.10 MB, 217 views)
#
112
16-07-2003
, 01:24 PM
Registered User
Join Date: Apr 2003
cant wait to see the final composition KB. do u use maya unlimited?
v.
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113
16-07-2003
, 01:59 PM
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
that looks amazing kbrown!
#
114
16-07-2003
, 04:38 PM
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Wow! Nice stuff - love the shot from the wheel house.
My only question - and it is just a question because I don't really know but it seems like to compensate for the water going over the boat you made it float higher out of the water - am I right?
I understand the difficulties involved with making water pour over the back of the boat but that's something that would happen in heavy seas. Maybe if you used a lot of blur and spray it would look realistic and not like it was penetrating the hull.
You have a fine animation going here. Going to be a killer reel if that's what you're working on. Are you using the Perfect Storm tutorial from Secrets of the Pros?
Dynamics are scary!
Check out the subsurfacescattering on my tongue...
<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
#
115
16-07-2003
, 04:59 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Originally posted by ereitz
Wow! Nice stuff - love the shot from the wheel house.
My only question - and it is just a question because I don't really know but it seems like to compensate for the water going over the boat you made it float higher out of the water - am I right?
Thanks again, ereiz! You're not exactly right. I attached an uniform field to the boat which pushes the water down and to the sides as it moves. Gotta fine tune the keying of the magnitude though...
Originally posted by ereitz
I understand the difficulties involved with making water pour over the back of the boat but that's something that would happen in heavy seas. Maybe if you used a lot of blur and spray it would look realistic and not like it was penetrating the hull.
Yup, sprays, fog, mist and whatnot is coming later. Hopefully they will draw attention so that the viewer can't see all the little errors that reveals this being a fake.
Originally posted by ereitz
You have a fine animation going here. Going to be a killer reel if that's what you're working on. Are you using the Perfect Storm tutorial from Secrets of the Pros?
Yeah, the chapter on the Secrets of the Pros book inspired me for doing this originally. But as it is not an actual tutorial I've had to figure out most of the stuff by myself. Great way to learn imho...
Originally posted by ereitz
Dynamics are scary!
Nah, they are very rewarding if you can get them to behave
#
116
16-07-2003
, 10:29 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Damn, this water-trough-deck thing turned into a big problem. The field method I mentioned is not easy to control. I also tried projecting a cut profile (of the hull) shaped curve on to the sea and then trimming the contained area away. That works but when the ship banks you can see the hole. I'm stumped, any ideas?
#
117
16-07-2003
, 10:42 PM
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
How about using a field controlled by the boat itself to displace the water? I mean, grouping a field with the boat to act on the water too ... just as the one you are using now, but this one should only displace the water near the boat.
#
118
16-07-2003
, 11:19 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Originally posted by adldesigner
How about using a field controlled by the boat itself to displace the water? I mean, grouping a field with the boat to act on the water too ... just as the one you are using now, but this one should only displace the water near the boat.
That's exactly what I've tried. It's very hard to get the water to behave around the ship and that's why I was considering alternative methods. Gonna try to tweak the fields some more but if you have any other ideas I'd like to hear them...
#
119
17-07-2003
, 01:00 AM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Maybe I missed the question...sry... what is the problem again?
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
#
120
17-07-2003
, 02:27 AM
Moderator
Join Date: Sep 2002
Location: London, UK
It's the water penetrating through the decks but I think I can cheat a little and get away with fields. If not then there's the good old saying: fix it in post
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