Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-07-2003 , 04:37 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480

Polysmoothing

theres a feature in 3dsmax called NURMS surfaces and what it allows u to do is have a low res poly object, then u activate NURMS and the surface now becomes a cage and uhave a high res model inside the cage.
if u edit the cage u will also modify the high res model, but whats good about it is u can switch nurms on and off whilst making tweaks and those tweaks wud still remain intact. if you had a polysurface and u just smoothed it, u wud have to constantly undo to go back to the unsmoothed model, and by doing so, any changes u make to the high res u will have undone.

i hope that was easy to understand, im just looking for sumthing that will do what i said above


- Simon

My Website: www.Glass-Prison.com
# 2 20-07-2003 , 08:36 PM
Blinn's Avatar
Registered User
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
Maya 4.5 has a Smooth Proxy function that does that I believe.

Polygons->Smooth Proxy>


________

- Jacob
# 3 20-07-2003 , 10:05 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
SubDs as well.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads