This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi,
Is there a general rule that the bigger your model, the higher the depth map resolution needs to be.
I have a massive model of an aircraft carrier and the Dmap is over 3ooo, and the shadows are still naf. I can go down to 512 if I scale the model down to about the size of my grid.
3000, whaaaaat!?! Generally you want to keep dmap resolution as low as possible. It's a balance between mainly resolution and filter size. The goal of course is to get descent shadows as quickly as possible.
I got many lights on my Andrea Gail project. Currently I'm adding lights inside the cockpit. I've found out that a resolution of 64 and filter size of 2 is enough for these lights (frame resolution is 720x432)...
But my frame rez is 3000 px, as im rendering out for print.
The shadows only improve the higher I have the Dmap. But I cant go any higher then 4000 as the computer cant handle it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off