Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-11-2003 , 10:02 AM
Registered User
Join Date: Nov 2003
Posts: 5

child object with multiple parents

In the book by name "MEL scripting for Maya animators" by Mark R Wilkins and Chris kazmier, he has mentioned in one of his introductory pages that there is an option in maya where in we can parent a single object to multiple objects ... in simple words, a single child having multiple parents. I know this sounds wierd but if anyone knows what it means, i'd like to know bout it. It's something to do with instancing the child object n blah blah blah ....

:bgreen: I want to know very badly

cheers

# 2 15-11-2003 , 04:07 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
Mark is actually a frequenter here at SM in the MEL forum. You can contact him through his book site:

Mel for Maya Animators

If he gives you an answer, please post it in this thread as it would be good to know. I was thinking there would be a simple way to do it through connections in the hypergraph but can only seem to make the typical parent multiple child relationships, not the other way around.

After a little more research, I believe you can do it through API/DAG (Directed Acrylic Graph). There's some documentation on it in the Developer's Toolkit section of Maya's manual but it's a bit too cryptic to me.


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 15-11-2003 at 04:49 PM.
# 3 15-11-2003 , 04:46 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
I think he just talks about duplicating with instancing.

Let's say we have a pSphere1 and we instance it. Now we have pSphere1 and pSphere1. These both are transform nodes which share the same shape node: pSphereShape1.

So in this example pSphereShape1 has two parents: pSphere1 and pSphere1.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 4 18-11-2003 , 08:05 AM
Registered User
Join Date: Nov 2003
Posts: 5
Yeah .... after reading the explaination once again in the book, i realized what he was talking of was "a child node with multiple parent nodes" (which is excactly what happens when we create instances as mentioned by KBrown above) rather than "a child object with multiple parent objects" (which is impossible i believe).

Anyways ... thanx a lot guys for replying for my post ...

cheers

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads