Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-09-2002 , 01:15 PM
Registered User
Join Date: Sep 2002
Location: Sweden
Posts: 2

Another mirror problem...

Hell-O there...

I´m having a slight problem with my right half of a characters face made out of polygons.

I finished the left part of the face and tried to duplicate it in the -X direction to finish the head. This leaves me with a result in a slighty different graytone. I´ve tried the Polygons - "Mirror geomitry" thing too which gave the same result.

Is there anyway to get by this problem or have i done something wrong in modelingpart?

Thanks
// Eddan

# 2 26-09-2002 , 02:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's possible that the surface's normals are reversed, but I can't be sure without seeing a pic or perhaps the file itself.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off