Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 02-02-2007 , 01:26 PM
tiddles's Avatar
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Join Date: Feb 2006
Location: Australia
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ROFL - I feel like such a twat :blush:

It wasn't the shader, it was the bloody glass! RealFlow can only accept geometry in the form of triangulated polygons, So once I smoothed the mesh, the jaggered refractions become much less.

Thanks anway user added image


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