Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 04-08-2004 , 07:13 AM
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hehe nice going murph! keep at it! user added image


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# 17 04-08-2004 , 05:59 PM
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cheers ransick... user added image


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# 18 04-08-2004 , 08:50 PM
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Hey Murph
Just got your email, sorry!! Will do it first thing in the morning, promise!!!

_J

# 19 05-08-2004 , 06:55 PM
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Murph

Did you get them??

_J

# 20 05-08-2004 , 07:51 PM
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yeah, cheers dude...

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# 21 05-08-2004 , 07:55 PM
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still no-where near finished as you can all see, just to see really... now i have to carry on with this months and nexts competition, too many projects... not enough time...

btw cheers "Big J"


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# 22 07-08-2004 , 06:18 PM
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Hey Murph

Looks good. Have a play with the ramp node on that shader, it will do it the world of good. I'll post you image from something I did to show how cool it works, as soon as I can.

_J

# 23 07-08-2004 , 08:00 PM
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user added image thanks mate.


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# 24 08-08-2004 , 01:55 AM
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hey murph! how are you doin'.... I see your car is doin'great!
...just a question tho....what settings do you use in your render globols ?

but hey...Im also doin' a car right now....have 3 days off so Im working on it 24/7....will post the final render in a couple of days user added image

btw...goodluck on the competition...will look for you over there user added image


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# 25 08-08-2004 , 07:52 PM
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thanks for your kind words dude, only try to use low settings for wips,

are you entering the competition?

looking forward to your car mate...can pick up a few ideas from u...

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