Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 08-10-2002 , 11:10 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
This gun was originally for a character called Mork Stryydr. Mork Stryydr was designed by someone called Dark181st, who wanted me to design him along with all his weaponry. So far, I have created his cloak, vibro-axe, rifle, pistol, belt, and basic body. I've slowed down a bit though, because character modeling is difficult for me since I'm a newbie to Maya and don't have the Poly Sub-D option that Maya Unlimited provides. I only have M-Complete. Darn. Anyway, I am relatively unexperienced with lighting, texturing, and whatever else is used to make things pretty, so it will probably be a while. A looong while. I'm working on Expressions for animation right now as well as lighting, glows, and rendering.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off