This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
In most games, the only kind of animation that works is that which is animated with bones, so dynamic simulations wouldn't work in a game's export process.
Capes and such like that are usually done using a bone chain or sequence. The cape you have there, while it would work, I'd recomend simplifying the geometry considerably.
yay That takes alot lot of wieght off my shoulder.
i wasn't sure......BUT WHO CARES ANYWAY. I probably won't win but atleast I can gain alittle more experience out of this.
MIke, do you think that this hoody is better than the one in the recent picture i posted before in this thread.
you recommended that I should simplify the mesh considerably.
is this considerable enough?