Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 07-08-2008 , 07:53 PM
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Agreed, looks tons better, though the eyebrows (especially in relation the the flared nostrils) make her look a bit pissed off.


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# 17 07-08-2008 , 09:28 PM
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I want to make you notice something. I am sure you allready know or had a thought about this. orthographic is good for referencing - better than setting up perspective cameras to model from in my opinion. I tried it some times, but the heads were looking really odd in the end. what I am talking about is the camera distortion from your reference picture applied to an orthographicly modeled geometry. as you can guess this creates a certain discrepancy between projection and projected. I still have no best way to compensate it (exept 3D scan ofc, but that´s expensive XD). basically I start with orthographic and switch to just freehand modeling at some point of time. going back and forth a view times until it looks right.

fact is - most times when people start learning head modeling they mostly look like rubberdolls. I was no exeption here.

look at the pic and see what I mean. your ear looks really convincing dude!

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everything starts and ends in the right place at the right time.
# 18 08-08-2008 , 12:14 AM
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gect - thanks, yea she does look pissed.
@Fallot - i am aware of the camera distortion, i do work in orthographic for blocking out the head model but i spend mos of my time in the perspective view just to make sure its looking good and the vertices are not out of whack whic is the case in a lot of times. thanks for your input.

# 19 08-08-2008 , 02:57 PM
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Looks good, Geo looks nice and very clean!
Not much to crit on, everyone else covered all noticeable points. user added image

Well.... we conquered cars (especially you)

... heres to Organics user added image


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# 20 08-08-2008 , 03:32 PM
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Originally posted by Mayaniac
Looks good, Geo looks nice and very clean!
Not much to crit on, everyone else covered all noticeable points. user added image

Well.... we conquered cars (especially you)

... heres to Organics user added image

cheers to organic modeling :blush:

# 21 08-08-2008 , 10:10 PM
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Looking very cool since I last saw. You model the eyebrows seperate? Makes sense for a high-poly bust, but I always planned out to make a bump-map texture or displacement map. Be sure to post more when you're texturing her ^^


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# 22 10-08-2008 , 02:07 AM
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the eye brow are just placement i will texture it later and and hair to it. more work on the model. the teeth need some more work.
user added image

# 23 10-08-2008 , 08:52 AM
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This is coming together nicely!

Looking forward to the rest of the body!


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# 24 10-08-2008 , 10:43 AM
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i doubt i will be modeling the rest of the body for this one, maybe another time

# 25 25-08-2008 , 12:29 PM
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i put this project on hold for a little while. added the hair and fixed the teeth today, i tried using maya hair but i didnt get the result i was looking for an besides it take a while to set it up right.
user added image

# 26 03-09-2008 , 10:06 AM
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i am impressed with the model so far but.....
i saw the making of this lady by some guy on 3dm3......so for you to do the same you must have great confidence in your modelling abilities

# 27 03-09-2008 , 12:16 PM
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in my opinion it turns out to look pretty fine.

you can see the model getting better and better after each modeling session.

good work!


everything starts and ends in the right place at the right time.
# 28 04-09-2008 , 10:41 AM
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Nice model anyway, but somewhere little hard(i don't know maybe her nose) hope more and cheers!user added image

# 29 04-09-2008 , 12:38 PM
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dont know why but i feel as if theres something wrong with the nose?

nice work so far, looking great!

# 30 08-09-2008 , 12:17 PM
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thanks for the crits and comments, yea i got the blue prints from the article from 3dm3 but im not doing the exact same as that one. i will fix the nose seems like thats what a lot of people comment on.

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