....Both show n-gons, mainly because most modern game engines will automatically triangulate a model when it is imported....
And how long have I been saying this about hard surface models? If the model is not smoothed or deformed and particularly if the ngons are on planar surfaces there will be no issues. The model gets triangulated at render time and on planar surfaces it makes no difference how the auto-triangulation algorithm works there will be no artifacts.
Nothing like years of getting pissed on about it and then find when someone else points it out, it is not questioned at all. LOL
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 02-11-2011 at 07:52 PM.