Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 21-02-2012 , 08:13 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Yes as I said at the beginning of this thread this one is more to do with the final image than the modelling process - Although that`s what I`m still doing - adding little details not in the ref image (mostly so far on the jacket)


# 17 22-02-2012 , 08:10 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Thats it - I`m done with the model - Now on to textures ....

user added image

Simple light setup

user added image


# 18 22-02-2012 , 08:50 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Looking good Tweety but the knee on the right leg looks wrong or is it me.........dave




Avatar Challenge Winner 2010
# 19 22-02-2012 , 08:55 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Not just you... there's something funky with that knee. The kneecap should be more or less in line with the foot.

# 20 22-02-2012 , 10:02 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Not sure - That is the back of the knee - the front is face away from image not to the side of it in the images - have a look at the video and tell me what you think.



Last edited by tweetytunes; 22-02-2012 at 10:06 PM.
# 21 22-02-2012 , 10:07 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I looked at the video and the leg looks to me to be at a funny angle............dave




Avatar Challenge Winner 2010
# 22 22-02-2012 , 10:37 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Ok tweaked the angle of the leg - both the Knee and foot facing the same way - Leg is fully stretched out with foot on a slight angle.

user added image

Attached Thumbnails


Last edited by tweetytunes; 22-02-2012 at 10:55 PM.
# 23 22-02-2012 , 11:48 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Its the angle you have taken the shot at tweety...that is the depression of the back of the knee giving a false light for a positive instead of a negative space. It threw me out too...still looks funky cos of the angle. Nice work man

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 24 22-02-2012 , 11:55 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
I wanted the shot to honer the concept, even though I have divered slightly from it.

But he was also right about the funny angle of the leg - glad I tweaked it - always good to get another set of eyes on something you have spent too long looking at ...


# 25 23-02-2012 , 01:22 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457


# 26 23-02-2012 , 01:56 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
sweet...where is there a tut on how to fade in from lo poly to colour to hi poly to AO and wires tweety?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 27 23-02-2012 , 02:00 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Just render each of the passes and wipe transition them in AE or another video editing program. Not too tricky.

# 28 23-02-2012 , 06:22 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Sounds tricky stwert...Im a dumb Surveyor remember LOL...I will have a crack on the weekend...cheers mate.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 29 23-02-2012 , 09:22 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Its not even that complex but I use Première as AF does my head in when using sequences that follow each other (instead of sitting on top of each other). Although I think its very similar in AF.

1) Render out the different passes making sure the length and size are the same.
2) Place the files on top of each other on the time line.
3) Key the opacity of the one you want to fade in/out. This is done by selecting the clip and pressing the diamond shape in the layer box to the left then setting with the yellow line or the in effects box.

And thats it - simple`s

Attached Thumbnails


Last edited by tweetytunes; 23-02-2012 at 09:26 AM.
# 30 23-02-2012 , 03:25 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Maybe I'll do a vid tutorial sometime when I get my voice back from this cold. Unless someone beats me to it.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads