Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 21-03-2013 , 11:12 AM
dustykhan's Avatar
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Dave, wouldn't that just increase/decrease the thickness of the 'rope' rather then making the knot section tighter, where as when I scale the control verts of the bezier curve inwards it pulls it all together as if you are pulling the knot tighter.
I also have had issues extruding a circle over a curve previously, do I use the 'sweep' tool (if that's what its called)...?

# 17 21-03-2013 , 12:32 PM
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Sorry I thought thats what you wanteduser added image...............dave




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