View Poll Results: Do you vote for Vectorman's final render or Lauriepriest's
Vectorman 7 87.50%
Lauriepriest 1 12.50%
Voters: 8. You may not vote on this poll

Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 05-08-2003 , 09:21 AM
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Starting to look decent

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# 17 05-08-2003 , 09:43 AM
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Looking good!

What resolution do you use on that monitor?

- S


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# 18 05-08-2003 , 05:15 PM
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its the same resolution as my desktop, 1152x864, i don't know why it looks blurry tho!



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# 19 05-08-2003 , 06:29 PM
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heres some wires against a mental ray render, wish i knew how to use it!

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# 20 05-08-2003 , 06:31 PM
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Okay and heres the wire of the monitor. BTW i remade the red pen, and completed it this time except for the spring in the tip of it, i'm not quite sure how to draw a perfect spring shaped curveuser added image

C&C time guys.

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# 21 05-08-2003 , 06:36 PM
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Looks nice so far Vec. One thing on the monitor. It looks taller than it is wider. But maybe its just my horrible eyes. I noticed the texture on top of the desk is abit stretched/blurry. Again, could be my eyes, heh. user added image Im liking the keyboard tho.


- Hybrid
# 22 05-08-2003 , 08:53 PM
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Good stuff, just make the monitor 4:3 in aspect ratio, it looks a bit too tall right now. .)


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# 23 06-08-2003 , 06:08 PM
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Okay guys here the new monitor, with a tweak or two, and a bit more texture.

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# 24 06-08-2003 , 06:16 PM
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Monitors are based on a 4:3 ratio, usually.

# 25 07-08-2003 , 11:10 AM
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woot at last, i have a day i can do somthing on this, i have had no chance until now.. did my monitor in around 45mins... here is what i have so far, the shader is almost compleate, just got to set out UV's convert the procedurals to images and add logos and stuff. but thats once i have finished modeling everything else user added image looking good vector man, i am quite proud of this, what do you guys think:

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# 26 07-08-2003 , 11:45 AM
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The geometry looks good! What you might want to do is do a "edit polygons -> normals -> set to face" and then "edit polygons -> normals -> soften/harden" with a good (experiment) value. That should clean up the normals a bit. Good luck.


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# 27 07-08-2003 , 02:07 PM
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yeh that was just the last value i had on that tool so i just rushed it, thanks for that though i will try and smooth it, i will show some final gather renders soon too


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# 28 07-08-2003 , 05:15 PM
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Okay, started on the speakers and mouse, i don't know what i'll be able to finish today. Today is the last day right??

Please tell me what yall think

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# 29 07-08-2003 , 05:26 PM
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I like the speakers, nice shape. The mouse looks a tad flat, but it's all coming together nicely.

# 30 07-08-2003 , 05:27 PM
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Thanx witchy, its not really a mouse yet, just a mouse shaped blob. I'm kinda having a block with it. The intellimouse is a bit hard.

One more wire

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"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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