Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've taken some online Maya classes and what they do is set you up with a schedule for doing your assignment. There are written notes with screen caps, and tutorials. Then there is a forum where you post your work for critique. Students respond with critiques you fix it. Like someone said earlier, it's almost like just going to this site and learning to the tutorials, butttttt there's a schedule. Plus your money is on the line so you have more reason to actually try and finish it. I find it MUCH easier learning online than sitting in class where you scramble to write notes.
Another thing that made it cool was because it was a specific topic. It focues on areas for modeling, texturing etc. So you learn it specifically. Maybe for the class, we can schedule ahead of time and have the instructor setup the things you want to learn. He works on the tutorial and WA LA!! Pretend I want to model an ear, ask to model an ear and he runs it down for you and does it.
Anyhow have something going on! This is a great idea.
The idea of the classroom is to do one to one teaching in a group of say 12 people (example) like in college
You'd all have a computer with Maya on it, then you would all sit listen and do the work together in a semi-studio environment.
I would say there would be a rota of modelling thru to animation in 2 to 3 days so theres something for everyone in class to get there teeth into and shine in the areas they are strongest at. Show your peers how to do it and all that kind of thing.
I have done the Maya courses in the past and have found them a little boring. Watching some guy talk and show his skills and read his notes 2 days later is not the same when you could do the work yourself, listen to teacher and your fellow students, learn as a group but with a freeform hands on approach. Which to me is more enjoyable approach. Problem solving as a group in these sits become more enjoyable as well so ya dont bang ya head against the wall for two days figuring out a problem that could be solved in seconds.
Also working hands on is a quicker learning process than reading from notes: Step 1 open Maya, Step 2 create a cube blah blah...
This sounds really cool if it did happen, my main intrest are modeling & also texturing to give it life.
I like the idea of working hands on with maya on a computer while going along with the instructor. Thats the way for me. I can't learn the same way from reading books, notes *yuck*
Not as effective as real time/interactive.
Wonder where the main locations would be decided.
Im also near San Jose CA, in between there and San Francisco.
also some peoples interest is only in modeling or pnly in animation so maybe splitting the groups up into 2 sections and taught by different tutors may be an idea
also some peoples interest is only in modeling or pnly in animation so maybe splitting the groups up into 2 sections and taught by different tutors may be an idea
Absolutely, no point getting a modelling guy to do animation may as well do it at home on your own
Instead of having to bring your own computers maybe a local college art department would agree use their MAC/Computer room. Although even if they did it'd have to be evening hours.
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