Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 04-09-2004 , 08:34 PM
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Hey there, looking good! The last pic is really an improvement from the one previous to that; keep the jaw closed user added image. Or try to fix the beginning of the mouth a tad, I think it too much to the back of his head and -in- his jaw :o, wich makes it look a tad as if his upper jaw (thus his head) can move, instead of his lower jaw. Other than that, go dae go! user added image

# 47 06-09-2004 , 10:05 PM
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YEAH!!! that looks sweet,

(better with the mouth closed i think)

Murph


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# 48 07-09-2004 , 03:02 PM
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well, well

started texturing the head, remapped a few things and as for those who think the guys at simplyLightwave are going win I have one thing to say, we have some great models here to in the end its not about winning, its about taking part that matters.
Every time I take part in one of these challenges I learn something new.

Daeuser added image

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"I THINK, THEREFORE I AM"
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# 49 07-09-2004 , 04:49 PM
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here is a test for his jacket

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# 50 07-09-2004 , 05:53 PM
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I like the clothing! The skin might could use more work. Maybe work in some scales. Glad you're enjoying the challenge, Dae! You're right, winning and losing isn't the important part of these competitions. It's all about pushing yourself to a goal and learning a lot in the process. user added image

# 51 07-09-2004 , 06:14 PM
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Still, the goal of totally beating LW is a nice goal to learn from too user added image Looking very nice Dae! Keep it up. The only thing I'm missing is the uncleanness of the skin, but that's yet to come right? user added image

# 52 07-09-2004 , 06:30 PM
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did u UV map the clothing? cause there seems to be some streching around the arms. Other than that, good job!!!user added image


Darkness Falls... From Where???
# 53 07-09-2004 , 07:21 PM
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thanks guy's, the clothing is UV mapped, it still needs alot more work, tweaking uv's, scale will be on the way shortly.

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 54 08-09-2004 , 10:52 AM
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update

jacket done for now onto the trousers, sorted most of the streching, I am pretty happy with ituser added image.

Dae

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"I THINK, THEREFORE I AM"
René Descartes

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# 55 09-09-2004 , 12:38 AM
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Swwwweeeet! I love the clothes and the dino and the concept and the...
How long have you been doing the 3d thing??
You rock!


<font size=3 face=arial color=blue>S U R F E R M C D </font><br>
<font size=2 face=arial color=blue>www.winteractiv.com</font>
# 56 09-09-2004 , 08:10 AM
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thanks surfermcd, I have been doing the 3D thing on and off for a year and a half, some where round there, as for me rocking, thanks again.

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 57 09-09-2004 , 09:53 PM
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update



"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 58 09-09-2004 , 11:01 PM
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update



"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 59 10-09-2004 , 03:54 PM
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new environment

did this today I might use it not sure yet

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"I THINK, THEREFORE I AM"
René Descartes

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# 60 10-09-2004 , 09:46 PM
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that is very cool. the model, the texture and the idea im impressed u shud give that little scene u made a go, looks cool. nice 1.

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