Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 18-08-2008 , 04:18 AM
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I officially hate gold-trim on anything. Its a bitch to draw, and I still hate how it looks... any tips?

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# 47 18-08-2008 , 05:28 AM
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i think when you add a bump and a spec it'll look a lot better. I might make it a bit smaller and also look for an example online that you can use. at the moment it's looking a bit drawn on.

# 48 18-08-2008 , 11:42 AM
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yeah, it does look quite drawn on, which is the problem, but I wont be able to fix it until the 27th when I get back from Californ-I-A (haha)....

-Andy

[Edit] I have been pretty busy lately, so I haven't worked on it. I will soon though...user added image


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Last edited by Joopson; 31-08-2008 at 08:34 PM.
# 49 07-09-2008 , 12:47 PM
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Sorry guys, I got a bit sidetracked with school, my portfolio, and my girlfriend, haha... busy month so far user added image

SO ANYWAY, a small update to the texture, but it is still pretty WIP at this point.

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Last edited by Joopson; 07-09-2008 at 01:12 PM.
# 50 10-09-2008 , 04:06 AM
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Well, I'm attempting to learn mental ray a bit, considering it is (in large) a mystery to me when you get into GI and caustics and such...

so yeah, I was just testing some simple lighting, and its by no means the final (I don't like it much, haha)

Also, I will update later after I add some spools of thread in the drawers and stuffs

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# 51 10-09-2008 , 06:12 AM
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Another test, after adding a normal map and a bad spec. I opened the drawers and did some otha stuffs.

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# 52 11-09-2008 , 12:26 AM
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cool - this is looking nice.

# 53 11-09-2008 , 06:45 AM
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cool, how you gonna give it the abandoned feel?




that's a "Ch" pronounced as a "K"

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# 54 11-09-2008 , 10:50 AM
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Well, I opened the drawers and stuff, but I'm not sure what else I could do to add to the effect. When I actually make an environment, it should make it alot more abandoned looking.
but either way, we shall see.
-Andy


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# 55 11-09-2008 , 11:16 AM
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a bit of cobwebs. rust, and rot may help it with the abandoning feel




that's a "Ch" pronounced as a "K"

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# 56 11-09-2008 , 09:30 PM
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Ooh, I hadn't thought of cobwebs, so I will add some today!
[edit] I tried to, but it looks like crap, so I think I will find a different way... its hard to make nice cobwebs in 3D, haha....
I will probably update a bit tomorrow unless I get distracted, haha.
[Edit again]
I got distracted, haha.... I will update sometime soon though, hehe


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Last edited by Joopson; 14-09-2008 at 12:24 AM.
# 57 14-09-2008 , 05:43 AM
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another very simple lighting test. The environment is still VERY much a placeholder..

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# 58 15-09-2008 , 04:50 PM
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You should keep the way the light comes in. I like it!

Also, you could add some objects in the drawers.

Keep it up!

# 59 15-09-2008 , 06:43 PM
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looking pretty cool!

# 60 16-09-2008 , 12:02 AM
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thanks, I will try to update the environment tomorrow, and add some crap to the drawers
-Andy


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