Cheers Jay
I'll havea bit of a tweek to sort it out as they are a little sharp, I also need to add some non symetrical bits to him, just need to get the bits that I need.
I'm not happy with a few areas, only problem would be i'd probably never get past the modeling stage!
Cant wait to get the displacements/bumps/colours from Z into maya and give the SSS shader a proper go.
With outlaws, no probs, i'm enjoying it, great work.
Another thing with the registering you can get a sort of feel as to how many people are interested in it.
Cheers
Steve
"No pressure, no diamonds" Thomas Carlyle