Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-05-2011 , 04:36 AM
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Join Date: Apr 2011
Posts: 7

Eyes will not stick with head when head is moved??

I have managed to create a head and eyes for a character which I smooth bind by selecting both eyes and head and then apply smooth bind.

I have drawn circles to which the eyes are aim constraint with the circle. eyes_aimconstraint

It works great, the eyes follow the circle.

I draw another circle and orient constraint the head so that it can tilt forward and backwards. tilt_head_orientconstraint

Now when I tilt the head, the eyes go out of the socket and does not follow the head.

I decide to draw another 2 circle for the eyes just for positioning and point constraint the circles to the eyes and make it a child of the tilt_head_orientconstraint.

It almost works, but it still goes out of the head.

What is the correct approach to this? I have watched tutorials and all they teach is how to make the eyes follow the circle constraint.

# 2 21-05-2011 , 08:00 PM
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
is everything parented correctly?

# 3 21-05-2011 , 11:24 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Personally I would parent the eyes to the head joint instead. But thats a personal preference


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