This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
shit! That is a pain! :headbang:
sorry to hear that someguy - this is a cool entry. Hope you manage to get your pc fixed and if not, make sure you still enter this cos it's looking pretty cool.
Hello all. I am basically finished with this. The poly count is getting to high so i cant add another character to it.
Here are some new renders with amb occlusion on. I may still add to the base.
"If Less is more then think how much more more would be..."
Some guy, I really enjoyed how your project came together. Your entry was an inspiration to me. I really like the confidence, courage, and style you put in him. Wouldn't it be intresting if you were my chief competition in this challenge? I haven't looked at the polls yet and it's still early, but it's just a thought.
Hey, Thanks for that.
i learnt alot from this model, mostly dont start without a plan. It was fun to experimant with his legs though.
I dont know how high my competition level is but i am happy if i am even voted for.
Cheers
"If Less is more then think how much more more would be..."
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