Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 106 07-08-2007 , 07:52 AM
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When is the deadline anyway?

# 107 07-08-2007 , 09:44 AM
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# 108 09-08-2007 , 02:15 AM
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nice progress joopson

I'd probably move the light out of shot (detracts your attention) but keep the backlight effect hitting the kid as it is

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# 109 09-08-2007 , 02:47 PM
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I agree tick, I was going to mention the same thing but you beat me to it. I also may I suggest turning down the picture grain a little bit, it's a little distracting.

# 110 09-08-2007 , 03:01 PM
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the grain is there because i am not rendering long enough. in the final it wont be grainy


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# 111 09-08-2007 , 09:47 PM
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yeah, I agree too. Are you using indigo?

it's hard to take an artistic license with unbiased renderers, but I'd experiment with different lighting setups to pop out the silhouette. I thought some light from the side would help but you may just need to reposition that light and get some rimlight from the back to emphasize that edge a little. I'm not sure. It looks better, but I don't think you've got the ideal setup quite yet.

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# 112 09-08-2007 , 09:50 PM
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no, i use maxwell.

yeah, i realize my lighting setup isn't good, but i set out originally to get a realistic lighting setup, and if i was in the hallway with a little lamp on, i dont have rim light either, haha

ill keep working on it ^_^


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# 113 17-08-2007 , 01:15 AM
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ok, ill update later today. ive been sidetracked with 2 other projects, so im a bit flooded. so yeah, more updates today!:attn:


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# 114 26-08-2007 , 01:44 PM
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im actually doing the final render now, and ill post it tomorrow!


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# 115 26-08-2007 , 06:41 PM
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ok, here are a few options for the final setup!

1:

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# 116 26-08-2007 , 06:42 PM
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2

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# 117 26-08-2007 , 06:43 PM
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or 3:user added image user added image user added image

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# 118 26-08-2007 , 06:46 PM
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Id probably go for 3

Then again I would try different angles just to see.


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# 119 26-08-2007 , 06:47 PM
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They all look good, but I’m gonna go with 3. I thought you said you were going to texture the broom? user added image

BTW, just a Maxwell question, how long did it take to render each of these?

# 120 26-08-2007 , 06:49 PM
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i did texture the broom, its just hard to tell...

anyway, i rendered one, and the others use "multilight" to change the intensity of each light. the first i did render for an hour or so.

so, 3?


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