This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I agree tick, I was going to mention the same thing but you beat me to it. I also may I suggest turning down the picture grain a little bit, it's a little distracting.
it's hard to take an artistic license with unbiased renderers, but I'd experiment with different lighting setups to pop out the silhouette. I thought some light from the side would help but you may just need to reposition that light and get some rimlight from the back to emphasize that edge a little. I'm not sure. It looks better, but I don't think you've got the ideal setup quite yet.
keep going, man
(like I can talk... :headbang: hehe)
yeah, i realize my lighting setup isn't good, but i set out originally to get a realistic lighting setup, and if i was in the hallway with a little lamp on, i dont have rim light either, haha
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