This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I agree tick, I was going to mention the same thing but you beat me to it. I also may I suggest turning down the picture grain a little bit, it's a little distracting.
it's hard to take an artistic license with unbiased renderers, but I'd experiment with different lighting setups to pop out the silhouette. I thought some light from the side would help but you may just need to reposition that light and get some rimlight from the back to emphasize that edge a little. I'm not sure. It looks better, but I don't think you've got the ideal setup quite yet.
keep going, man
(like I can talk... :headbang: hehe)
yeah, i realize my lighting setup isn't good, but i set out originally to get a realistic lighting setup, and if i was in the hallway with a little lamp on, i dont have rim light either, haha
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