Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-12-2004 , 09:17 PM
DJbLAZER's Avatar
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Location: Gothenburg, Sweden
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save poses for skeletons?

I wanna save some poses for my skeleton.. how do you do that in Maya? I know it can be done with a script (I did one that poses my char in default pose), but I see there is a "create pose" in the Animate menu. When selecting it it says "Select exactly one character". How do you create a "character"?

# 2 11-12-2004 , 01:02 PM
NextDesign's Avatar
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Join Date: Feb 2004
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Yes. You can make one using the trax editor. Its called create pose. Then its in your visor forever. But you need to create a character set first.


Imagination is more important than knowledge.
# 3 11-12-2004 , 04:30 PM
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aha, I see... and where do you create a chracter set?

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