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Old 09-02-2006, 11:30 PM   #1
pixelsoul
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Default misss_fast_skin_shader ?

http://www.ghostproductions.com/indu...scattering.pdf

Ok so everything goes well untill i reach this point..

Now all we have to do is select the lighmap node again in the Hypershade and twirl down
what is the lightmap node :headbang:
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Old 11-02-2006, 03:54 PM   #2
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Hi Pixel,

all you have to do is go in the Hypershade, select your base misss_fast_skin shader, and display "output & input connections". If you set it correctly so far, there should be a misss_fast_lmap node within the lower pane. This is the one for which you'll have to define the target baked texture for the lightmap.


ps: if your lmap node doesn't appear, then you go to your misss_fast_skin attributes , ... twirl down till custom shader/lightmap shader attrib displays ... and target a mental ray misss_fast_lmap.


Hope this helps,

regards, Py.
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