Bake soft body as geometry
Hey, got a dynamics for modelling question.
I wanted to use a soft body to quickly model a rock.
I created a sphere, made it a soft body, applied a turbulence to the resulting particles, and hit play...
Great! It gives me a nice jaggy looking rock after playing with the attenuation etc a bit.
Now, I'd like to bake that object so I can use it as regular geometry, but I'm a bit stuck with that. I tried edit > keys > bake simulation, and that gave me keys, but they didn't seem to work (scrubbing messed up the sim). Anyone have a series of steps that could work with this?
Thanks so much!