SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Animation / Animation / attaching to an animation object
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 09-02-2003, 04:28 PM   #1
grunze
Registered User
 
grunze's Avatar
 
Join Date: Nov 2002
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default attaching to an animation object

Hi,
I have a polygonal object that is animation in may scene.
I want to attach a cylinder to it and have it animate along with the first object.

How can i do this without redoing all the keyframes?
:banana:
__________________
Thanks,
Ari
grunze is offline   Reply With Quote
Old 09-02-2003, 07:42 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I imagine you could parent it, or Point constrain it. Be aware of the pivot points when constraining.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 09-02-2003, 08:45 PM   #3
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

Parenting the cyliner to the other object would be my suggestion. It's quick, easy, and you can still animate the cylinder.
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 09-02-2003, 11:32 PM   #4
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,305
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Heheh and parenting wins=)
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 24-02-2003, 05:59 PM   #5
Trimeister
Subscriber
 
Join Date: Jan 2003
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi All,

Just curious, if parenting used..can the parent be squashed without squashing the child? Is there a way around?

Thanks,
TC
Trimeister is offline   Reply With Quote
Old 24-02-2003, 06:10 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

You could perhaps Group the parent object to itself, and parent the child to the Group node instead of the actual parent object. You could then apply whatever modifiers to the parent and it shouldn't affect the child.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.