Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-05-2006 , 01:48 AM
Eldwick's Avatar
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Join Date: Mar 2006
Location: Washington, DC
Posts: 195

Eye rigging

How would I go about rigging eyes to a character, I watched the tut on the digital tutors website but if you move the enire character it messes up, any suggestions will help:blush:

# 2 20-05-2006 , 10:34 AM
bcrichplayer's Avatar
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Join Date: Apr 2006
Location: Perth Australia
Posts: 87
Personally i would parent them to the body head or what ever it is ur modeling. Then create a locator and parent the locator to the eye so that when u move the locator or rotate it the eyes will follow the locator.
Hope this helps


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