Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-02-2005 , 08:45 AM
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eye socket , eye lid and eye ball

how can i make eye socket that eye lid and eyeball can be perfectly fit in. for example like when u create the eyes for some weird creture that got very very big eyes.

thanks in advance

# 2 18-02-2005 , 10:19 AM
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That depends on what you are using, polygons or nurbs. I think it's easier to do with polygons but nurbs can give better effects. With polygons you can just extrude and model, in the beginning it is hard but with some practise it will become a piece of cake. With nurbs it is harder because you can't extrude, so that is just a lot of pulling and pushing.

The best advice is to practice a lot. I am not an expert but this is how I do it.

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