This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looks cool...hey i think if you lowered the height (squashed it a lil) it would give a slightly rounder face and less length on the nose which i reckon would make it look much better/realistic.
I thought the eyes were a lil too hi ...head area too flat but im thinking your not worried there because of the pirate hat your adding right?...in which case just ignore that...looks great.
right decisions decisions - here is what I am trying to do - well that is the decision - do you think this can work (if proportions are correct) or should I jst concetrate on the one head? I would like to go down the two heads route but I am not sure if I can make a good attempt at it.
Maybe instead of the typical 2 heads, have the parrot be growing out of his shoulder or something. So the human head is situated normally, but where a parrot would normally be standing, it's actually growing out.
cheers for the suggestions guys, Mike that was my intention to start with, just didn't do a very good job at it will try and make it look more convincing
Jack, have changed the size of the heads now - thanks for that.
had a go at the nurbs plane method of creating hair, I couldn't get it to work that well, so I have used fur - looks ok could be better but it is going to stay the way it is, haven't got enough time to mess around with it anymore.
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