Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-04-2007 , 04:01 PM
Archange1's Avatar
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Join Date: Oct 2006
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Question about Particle

Is there a way to animate each component in a particle?
The effect I want is that first I have only one polygon sphere. I apply a emitter onto it. After a certain time, the ball seems to split into hundreds (components). I want them to freeze at a specific time. Then they start in random order and move in a common direction (maybe with different velocity). Is it possible to achieve this? Thanks!! :bow:

# 2 08-04-2007 , 10:10 AM
kbrown's Avatar
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Maybe something like this: When you want your "split" to happen you could hide the original sphere but use it as a particle emitter. Then use the particle geometry instancer to replace the particles with your "components". I don't know what you mean by freezing them but it sounds like you want to use goals for your particles and animate the goal weights.


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