Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 02-02-2003 , 04:11 AM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438

Smoothing Problem

I got me a little problem. I extruded the top faces of the cylinder, and they look all blocky. I even tried smoothing them out by doing the Polygons>Smooth, but that didnt work. Any ideas on how to fix this?

# 2 02-02-2003 , 04:14 AM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
Try extruding several times, but scale inward and move upward only a little every time you do. Just by looking at the cylinder I can tell that you have no edges traveling around the shape horizontally.

# 3 02-02-2003 , 04:21 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Go to Edit Polygons | Normals | Average Normals.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 02-02-2003 , 04:31 AM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Averaging the normals did it. Thnx Dannyngan.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads