Gee, thanks. That little beast took me at least 3 days to finish. After reading some books, I finally understood how to cut and unfold uv's properly (I think).
I think the door and shutter might be improved if you gave the green paint more of a "weathered" look. They'd tie in better then with the walls, which look really good.
Anyway, as a newbie I wanted to ask you how you did the tiled roof. I want exactly that style of roof on a house I'm building, but other than making single tiles and texturing each one I can't think how to do it.
Well, I'm a newbie too, compared to some experts you can find in this site.
For the tiles: I modeled one tile from a polycube, then I bent it using a bend deformer. Then I duplicated it 20 times to make a row, with a small translation value. I grouped that row and duplicated it 30 times (or so) to make a big area (20x50 tiles). I grouped and rotated all that 180° in order to obtain the lower tiles. I repeated the whole process 4 times. At last I moved some individual tiles a little, or even deleted them. You don't want a "perfect" roof. A really important think, once you are done: COMBINE all the tiles. I didn't do that at the first place and I finished with more than 1000 individual tiles (even if they where grouped). If you don't combine the tiles in 1 or 2 objects, Maya will get really slow.
I had the slowing down problem you described when I built a wall out of individual bricks - even after I'd combined all the bricks into one new object.
But maybe it was because I put a texture and bump map on each brick before combining them.
So damn much to learn about how this program works...
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