Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 20-01-2006 , 06:25 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
much better pal well done the gecko is excellent!!!

# 17 20-01-2006 , 06:35 PM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98
Gee, thanks. That little beast took me at least 3 days to finish. After reading some books, I finally understood how to cut and unfold uv's properly (I think).

# 18 22-01-2006 , 10:17 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Yeah, your house scene has definately improved. well done. The gecko looks great.

user added image

# 19 23-01-2006 , 02:40 PM
Subscriber
Join Date: Jan 2006
Posts: 20
I think the door and shutter might be improved if you gave the green paint more of a "weathered" look. They'd tie in better then with the walls, which look really good.

Anyway, as a newbie I wanted to ask you how you did the tiled roof. I want exactly that style of roof on a house I'm building, but other than making single tiles and texturing each one I can't think how to do it.

# 20 24-01-2006 , 01:29 AM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98
Well, I'm a newbie too, compared to some experts you can find in this site.

For the tiles: I modeled one tile from a polycube, then I bent it using a bend deformer. Then I duplicated it 20 times to make a row, with a small translation value. I grouped that row and duplicated it 30 times (or so) to make a big area (20x50 tiles). I grouped and rotated all that 180° in order to obtain the lower tiles. I repeated the whole process 4 times. At last I moved some individual tiles a little, or even deleted them. You don't want a "perfect" roof. A really important think, once you are done: COMBINE all the tiles. I didn't do that at the first place and I finished with more than 1000 individual tiles (even if they where grouped). If you don't combine the tiles in 1 or 2 objects, Maya will get really slow.

Here is an image of a single tile:

Attached Thumbnails
# 21 24-01-2006 , 01:33 AM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98
And here is a picture of the front roof:

Attached Thumbnails
# 22 24-01-2006 , 01:45 AM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98
For the textures, once I had all the tiles combined into a single object, I just used a planar mapping, found a nice "roof" texture:


https://www.mayang.com/textures/index.htm

and worked a little in Photoshop.

This is, of course, a suggestion, I'm sure there are hundreds of different approaches.

# 23 24-01-2006 , 09:34 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
well done on the tiles look cool. user added image

# 24 24-01-2006 , 12:04 PM
Marlies's Avatar
Registered User
Join Date: Jan 2006
Location: The Netherlands
Posts: 10
I love the gecko, fantastic!

# 25 24-01-2006 , 01:43 PM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98
Thanks magicsy and Marlies, I appreciate it.

# 26 27-01-2006 , 01:28 PM
Subscriber
Join Date: Jan 2006
Posts: 20
Thanks, edoplaza.

I had the slowing down problem you described when I built a wall out of individual bricks - even after I'd combined all the bricks into one new object.

But maybe it was because I put a texture and bump map on each brick before combining them.

So damn much to learn about how this program works...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads