Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-09-2004 , 02:56 PM
DJbLAZER's Avatar
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one vertex has two normals?

This is drivning me nuts! How can ONE vertex, yes it is only one I'm 100% sure, have TWO normals? Something fishy around here... Because of that I get a sharp edge when smoothing. Any idéas?

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# 2 24-09-2004 , 03:27 PM
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i don't think it has 2 normals.
you may have non-manifold faces or laminate faces,

u can go to the ply menu and do a clean up operation
or try merging vertices with a low threshold. like .002 or .001

# 3 24-09-2004 , 03:59 PM
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I've already merged with 0.001, and the lines that are showing ARE the vertex normals, so as you see it has TWO?

# 4 24-09-2004 , 09:39 PM
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nevermind, I deleted the faces and remade it. Very strange though.

# 5 24-09-2004 , 10:03 PM
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Each vertex can have one normal per face that it is connected to. Normals determine how the shading at a particular vertex behaves. A vertex with one normal is smooth on all connected faces. When you start splitting the normals on the vertex, you get hard edges. Just look at the vertex normals on a cube and on a cylinder, and you will how that works.


Danny Ngan
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