Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Lookin pretty good so far, but heres what I see:
1) her lower arm it too big.
2) her upper arm is too skinny
3) knees too big (bulge out too far)
4) Back of legs too round - define the muscle
5) waist is way too skinny, but hips look good... maybe TOO good. =|
6)rib cage too small
7) breast not large enough (joke)
8)no nipples?!
9)shoulders too square - round them out some.
10) Missing toes, hands and a head... (joke)
Looking better, but I think you lost some detail in the back. There's usually a small depression between the shoulder-blades. Your first pictures actually had this correct, I guess you forgot to add this back.
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