This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Think I'm going to call the cockpit finished. It is missing quite a bit of detail, but I don't really have plans to get any close up shots of it. It should be enough detail just to form the silhouette of the interior.
Now just to add a few remaining details across the Apache, and the modeling should be done.
Not really an update, but I wanted to play around with some lighting in V-ray to see how it would look outside of an occlusion render. I quite like how the light wraps around the shape, though I don't think this will be my final lighting setup.
I was looking at how the Apache sits on the ground, and I think I need to raise the tail end of mine up slightly, so it's not so tilted back the way it is now.
I dropped the front end a bit, and I think it sits on the ground better. I added a few more details, and I think I'm finally ready to call the model finished.
Haven't had much time to work on this, but I've been playing around with displacements and bump maps to put in the details along the body. They still need work, but I think it's heading in the right direction.
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