This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is a model for a local magazine competition, here in the city that I live.
Because I didn`t have time to finish it, I just did a very crap texturing and posing just to present to the competition and if I`m lucky enough I will get the first price with is the PLAYSTATION 3!
And I hope I will be finishing the model here in this post.
Well , all those interior parts is just temporary, I just made it to present for the competition.
But my intention is to make more belivable, like in the movie.
So basically I want to take all those interior out and replace it with the parts that actually real cars parts, like engine and such.
Hey i gotta say man i rarely see things on hear that blow me away but that rocks! I was thinking how hard that would be to do and how far past my understanding that is when i saw the movie! Well you did it and with some cool style also!
I might be able to help with the rigging problems - I'm good with machine one. I've built expanding joints, know how to make joints do full flips, among other things.
Regardless, I'd like a closer look at your model (I'll admit, I want a copy of the model itself). I'm trying to figure out how to make these kinds of things (So far all I have is beetles out of spheres - but its completely mechanically correct).
I appreciate for all that excitement, but...
I think you guys are thinking that this model already have full animatic FK/IK system , and all those parts that transform are correctly done.
Well is not...
I would need to go back and remake all the rigging stuff, and the UVS at the moment are useless, and some interior parts doesn`t fit when`s in the car shape so I`m hiding it ( and those kind of stuff that I would like to replace and make it not hidden).
It is still a long way to go.
But so for those who ask me how I did that so far I will post some WIP pics, and information...that might help.
So let start.
first I started with the car, because obviously my intention here is to make something to transform into a car.
and after the car is done, I started to break the body into peaces.
(Before I start breaking I knew quite for sure with part go where when this model get tranformed, so wasn`t too difficult to figure`t out how I should break it, so my advice is to get to know how you going to break and make it transform)
Last edited by Stormgetto; 01-08-2007 at 12:04 PM.
And so...
After I had all my car split into peaces, I did a quick search to see how the transformers are actually transformed....
*probably I could have done this research even before I split the car....
Anyway after I decide how should my car transform (this I mean how roughly my transform will be in@the robot shape) I started to put all those splited part in the position of the robot.
*remember to save in different file so you can use a old file (car model file) to use as reference when you going to make it transform back to a car.
And when I got satisfied with the position I started making the interior and the skeleton.
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