Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-07-2012 , 10:40 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

Renderman_first Slim_Shader

Hi Guys

I mistakingly put this in the gallery thread ( wasn't looking properly)
So I am doing a repost here:

Hope everyone is allright
Well this is the first renderman shader I made( model was provided by FXPHD, not made by me, I just did the shading)and I am quite happy with it

Cheers!

Attached Thumbnails
# 2 09-07-2012 , 11:29 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Looks good Mastone, nice job. How did you get the rust look?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 10-07-2012 , 12:52 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Hey, not bad man! The teeth shader is letting down that sexy metal a lot though.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 11-07-2012 , 05:10 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
@Bullet: Thanks, the color(variation) of the rust is done by a spline(a ramp in maya) and is driven by occlusion, so that the rust only appears at the "occluded"( Ie hard to reach) places.
To randomize the appearance ( so that you don't get a hard edge-rust and no rust area's) a float spline was used
@Gect : thank you, maybe he has only 1 brush and chose to keep up with cleaning his teeth instead of his metal user added image

# 5 11-07-2012 , 11:22 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
Hey, looks cool. Nice work. did you raytrace the occlusion?

# 6 12-07-2012 , 12:34 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
ahhhhhhh cool, must learn that technique!

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 7 13-07-2012 , 06:23 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
@Honest: Thanks and yeah it is raytraced occlusion..took 28 minutes to render this baby ( could probably be a lot faster if I baked stuff down)
@Bullit: well I say give renderman a try then, you'd be surprised at how qickly you pick up the basics.
Even more so because you don't have a miljon rendersettings and once you get more into it, you"ll really appreciate the Renderman API...it's really powerfull, much more so then Mental ray or Vray ( not saying that they are bad, they just start with predefined shaders, whilest with Renderman you can create anything)

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off