Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-05-2007 , 04:07 AM
Chesticles's Avatar
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Join Date: May 2004
Location: London, England
Posts: 2

Animating a character with props.

Hello all.

I'm hoping someone can give me an answer to this. Wasn't sure which thread to put this into. Animation, rigging, so I decided it needs to go into the basics thread. Hope that's correct!

I have a human character walking into a scene carrying a briefcase. He walks up to a table and puts the briefcase onto the table, lets it go and walks to the other side of the room.

What I need to know from anyone here, is there a simple way to attach/unattach the briefcase to my characters hand while he walks in, and get it to let go when he places it onto the table.

I guess this question will apply to any prop that needs to be held/released by the character, such as a TV remote control, beer bottle etc.

I just can't figure out a simple way to do it.

Any and all suggestions will be greatly appreciated.

Chesticles. user added image


Why isn't it Froderick Fronkenstein?
# 2 31-05-2007 , 06:14 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
you can solve this using constraints(point and orient constraints).
i don't have much time just know so if you google it or press f1 when in maya and search for constraints(specificly point and orient constraints).
good luck

# 3 31-05-2007 , 06:20 AM
Chesticles's Avatar
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Join Date: May 2004
Location: London, England
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Thanks for that. Will F1 away now I see it falls under the constraint area.

That has narrowed the field somewhat!


Why isn't it Froderick Fronkenstein?
# 4 31-05-2007 , 02:00 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

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