Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-08-2004 , 08:49 PM
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Helicon (roman city)

Hey there, despite of my total shun for public forums, I decided to post here what I'm going to do as a next project. I'm planning of continouing with my latter contest entry (yes, the one I didn't finish user added image) and expand and expand it user added image . gawd the user added image smiley makes me afraid user added image

Feel free to comment on everything, although everything will still need months of work.

# 2 29-08-2004 , 09:19 PM
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This is going to be promising I guess user added image

looking forward to it...



btw check my fav outline of smileyzzz :



:tired: :rambo: user added image :nervous:

last but not least:

:p

# 3 01-09-2004 , 08:16 AM
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Here's some, slightly updated pictures of what it looks like so far.
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# 4 01-09-2004 , 08:17 AM
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Second. I'm encoutering some ... 'curvings in the lines of the poly's in the rendering, as if I weren't anti-aliasing enough (although there is sign. less of the in these highest quality renderings).
Any thoughts why?

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# 5 01-09-2004 , 08:49 AM
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Looks cool, this is going to be an intresting project to follow user added image


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# 6 01-09-2004 , 10:13 AM
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Small update, working with quick GI, because I can't find the darn normal GI Joe lights scene file... I put up some walls, and the idea is to make them sort of transparant with wooden fletching in front of it. I don't know whether I can achieve that effect with some depth if I'm doing that with a single poly and a texture... But we'll see.

Oh and then there are these stripes. Def. has something to do with the lightning, started after I used that.

And last I'm also going to need to model roman sculptures... anyone know any 3d models I can use as reference?

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# 7 01-09-2004 , 10:14 AM
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Rooftop view towards the pillars...

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# 8 01-09-2004 , 02:13 PM
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@stripes:

are you using depth-map shadows?

if yes, than increase bias (just a little bit, testrender, increase more if the stripes are still there)...

or just go with raytraceshadows ... look a lot better anyway user added image

or use mental ray with final gather / hdri / global illumination, as it would fit best with such type of scene ... (with final gather you dont need any specific shadows any more, as the indirect illumination creates its own shadow areas ...)

# 9 01-09-2004 , 02:42 PM
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Looks nice! Keep it up dirack! user added image

# 10 05-09-2004 , 10:38 AM
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Rubber, Main < thanks user added image

Train: switching over to raytrace doesn't help, and MR doesn't like me, what to do ? user added image

# 11 06-09-2004 , 12:41 AM
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im new to all the rendering and lighting stuff and i was wondering if u could splain to me how u made all that look real

# 12 21-09-2004 , 12:38 PM
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Well it doesn't look that real, but I've just used a GI Joe script, which is still backfiring, even with trains help :o.. anyone have any suggestions? It's relaly bothering me and I can't continue this work user added image user added image

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