Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-06-2010 , 09:15 PM
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rigging frog

I have a question about rigging my frog. I have the frog as one piece like in the tutorial. Anytime in the past if I had to rig something it had many pieces, like the head and neck were connected, but the shirt wasnt and I could bind certain areas to the certain object. I went ahead and binded my skeleton to the frog but I am having trouble with it. Anytime I move any joint a lot of the pieces move with it and deform really bad. Is there a certain way I should rig it to where it wouldnt be as bad when I move the different joints or would I just have to use the skin weight tool for every object?

Or would this work. Split the arms and legs off of the frogs body with the Poly Split tool. Rig the parts to the arms and legs to the skeleton like the shoulder, elbow, etc. Than after all of that is rigged. Merge the vertices off the edges of the arms and legs back into the body of the frog? :headbang:


Last edited by joemilkweed; 12-06-2010 at 10:00 PM.
# 2 13-06-2010 , 02:01 AM
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I fixed it

Nevermind about this thread, I just realized that I my max influences was set to 25, if only I had noticed that earlier. I re-bind it with a max influence of 2 and its working great!user added image

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