Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 03-09-2005, 12:13 AM
Miercoles
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Generating Normal Maps in Maya

I am updating my portfolio and need to learn more about normal mapping. I am looking at purchasing Z-Brush for creating the High Poly Meshes but have not found any tutorials on Maya/Zbrush Workflows. Know of any?

Thanks for your time.

# 2 03-09-2005, 11:56 PM
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vladimirjp
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Re: Generating Normal Maps in Maya

Originally posted by Miercoles
but have not found any tutorials on Maya/Zbrush Workflows. Know of any?

Thanks for your time.

Originally Posted by
r u kidding.....
maybe u havent searched... at all...

# 3 04-09-2005, 02:39 AM
swankymonkey
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Yeah, there are TONS.

Check out Z-BRUSH CENTRAL from the pixologic site.

# 4 05-09-2005, 02:45 PM
Miercoles
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Nice Replies

Y'know, maybe I should have worded it differently and asked "What Maya, Z-Brush Workflow Tutorials Do you guys use? What are the links?" Yet instead of taking a few minutes to write down something helpful along those lines, you decided to infer I was lazy or a complete idiot. The only Idiots I know are the ones that don't ask questions at all.

Cheers.

# 5 05-09-2005, 02:56 PM
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mtmckinley
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yeah, not cool, guys.

You might check out a normal map vid I did here for SM, although it is purely how to generate a normal map within maya without any outside application. I'm afraid I've no zbrush experience myself, so I can't really help in that regard.

Good luck.

# 6 05-09-2005, 04:48 PM
swankymonkey
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Here is the link to ZBRUSH CENTRAL

And yes there are TONS of workflow threads there related to MAYA

Read "TONS" as too many to list!

http://206.145.80.239/zbc/index.php

Is this not what you are looking for?

Dave

# 7 05-09-2005, 04:58 PM
swankymonkey
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http://members.optusnet.com.au/phourmouzis/tutorial.htm

http://www.pixol.com.au/zbrush_maya_tutorial.htm

And this last link (from ZBrush Central) is a personal fav:
http://206.145.80.239/zbc/showthread.php?t=025542

These links are mainly about displacement. If you are just looking for modeling tutorials using ZBRUSH then I suggest surfing ZBRUSH CENTRAL's user gallery and read through the threads there. Not only educational, but a real treat for the eyes!

You can also download ZSCRIPTS there that can walk you through just about any technique you can think of.


Last edited by swankymonkey; 05-09-2005 at 05:08 PM.
# 8 05-09-2005, 06:37 PM
swankymonkey
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This is a link I had on my computer from quite a while back ( I gotta clean up my bookmarks). I think the techniques on here are outdated, but it never hurts to check things out I guess. Unfortunately I don't know that much about creating normal maps since I wasn't as interested in realtime rendering. My main interest in ZBRUSH is creating high quality displacement maps that can be acurately represented in Mental Ray.

http://www.monitorstudios.com/bclowa...mal_maps1.html

Another old link I had:
http://www.drone.org/tutorials/normal_maps.html

Dave

# 9 09-09-2005, 01:46 PM
Miercoles
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Wow thanks Swanky. Sorry about being a bit angry earlier. Ill check out the tutorials as soon as I finish the p-40 Tomahawk.

# 10 09-09-2005, 05:12 PM
swankymonkey
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Join Date: Jul 2004
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Hey Miercoles!

Here is another link I came across just recently. Could be just what you're looking for if you haven't found it already:

http://www.surlybird.com/tutorials/index.html

This guy has posted some very clear screenshot tutorials for Zbrush normal maps. Neat stuff.

Dave

# 11 08-10-2005, 01:42 PM
mrdeathsocks
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Join Date: Oct 2005
Location: Detroit Michigan
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to import maya files into zbrush
go to windows
settings
preffrences
Plugin Manager

__then turn on ObjExproter_mll

export "selected" as an OBJ

then you will be able to export images into zbrush
-while your in zbrush
go to the tools in the left column it should be near the top
when u scroll over it u should see import

after you choose import
select your object

put it into you workspace and your good to go.
When you save it as an obj. export it back into maya

then follow these instructions.

http://www.kennorman.com/assets/imag.../normalmap.htm
http://www.kennorman.com/assets/imag.../normalmap.htm


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